The world
The Long Stair
The first valley: a hooked descent from the Watch to the flooded basin, two and a half kilometres of rope, stone and lamplight. It exists — you can walk it in the build today. Touch the lights to hear what the valley says about itself.
Touch a light
Six places have names. One does not.
- Hilltep Court
- A ring of older walls above the treeline, where the peoples meet to argue.
- The Watch
- The bluff that sees the whole valley; its festival brazier answers the village fire below.
- Ropewalk
- Bridges, winches, and stubbornness — the valley's one crossing.
- The Broken Locks
- Stone gates that once held the river. Broken long before living memory.
- Kiln Camp
- Charcoal, smoke-song, kilns that never quite go out.
- Zuna-hal
- The low town by the flooded basin; stairs that end in water that wasn't always there.
- An unmarked place
- NO RECORD. THE WATER HERE IS STILL. THE DOGS WILL NOT DRINK.
The valley, walked
Lampfold, end to end
From the Watch to the still water at the bottom — the whole descent, as the keepers see it.
Beyond the Stair
The Fallow is wider than one valley
Coasts that drowned, mouths of old stone, landmarks with teeth. Zones are raised one at a time; each will land here when it can be walked.
Other peoples walk these places too — traders, readers, burrowers. You will meet them in the media vault before you meet them on the road.