An independent studio
SPLINTER SCION
One strand, many scions.
Splinter Scion is an independent studio building worlds of its own.
01 / Strands
The works.
Every work we make begins on the same strand.
An independent studio building worlds of its own.
Explore an online world in the making, or look inside a development build. These are glimpses of work as it exists today.
- 01Frayed Scion Online world · in development
- 02Contraband Empire Development build
in the dark
The third strand
Not public yet.
In the dark for now. The studio names a work only once the work can be seen.
The fourth strand
Not public yet.
Held back on purpose. Nothing is announced here before it can be opened and used.
02 / In the making
Frayed Scion.
An online world in the making.
Built and run by the studio, in the open.
Designed, made and kept by the same hands, from the first written line to the servers it runs on. We publish what exists, not what is promised.
A place to explore, with the studio building the world and the systems that hold it together.
The landscape preview shows a development moment. Follow the project for its current state.
Design, client, server and live operation belong to the same studio. The work continues from the first idea to the world it becomes.
For current project information, visit Frayed Scion.
03 / A world in the making
Frayed Scion.
A glimpse into the world.
A road, a landscape, a moment from Frayed Scion.
Play the short landscape film, or switch to the still frame to look at the scene in your own time.
This is development footage from an online world in the making. The project website carries its current information.
04 / Inside
The studio.
Worlds of our own.
Splinter Scion designs, builds, and keeps its own worlds — from the first written line to live operation. The work is made to be lived in, and made to last. We publish what exists, not what is promised.
We connect the visible work to what runs underneath it: interaction, systems, servers and the everyday care of a live world.
One studio follows the work through its life.
Made to be lived in. Made to last.
We publish what exists, not what is promised. The work on these screens is a view into that practice.
Pipelines before content, and nothing announced early.
We build the road first, then drive it hard. Whatever ships is measured on the device a person will actually hold, and we publish what exists rather than what is planned.
What the studio is
Independent, small, and answerable to nobody else.
05 / Work we take
The same hands.
What the studio can be hired to do. The same hands that build our own worlds build these.
Motion and interaction design
How a thing moves is how it feels.
From the first action to the final transition, we shape interfaces around what people need to see, understand and do.
Timing, weight and answer-back, tuned on the real device rather than in a preview. Motion carries meaning or it comes out.
- Interaction and interface design
- Motion and visual direction
- Interactive prototypes
Game systems and servers
The rules underneath, and the machines that hold them.
We connect the visible experience to its underlying systems: the game logic, server behaviour and tools that support a world.
Server-authoritative systems, written to be read by the next person. State that survives a restart, and a way to watch it while it runs.
- Game systems
- Client and server development
- Tools and integration
Live operation
Keeping a world running is part of making it.
The work continues after a build leaves the studio. Deployment, backups and ongoing care belong to the same practice.
Someone awake while it is running. Deploys that roll back in one line, backups that have been restored at least once, and numbers measured on the machine that serves people.
- Deployment and release workflows
- Backup and recovery
- Live service operation
Website design and build
A site that is built, not assembled from parts.
Design, front end and server, done by the people who will keep it running. It loads fast, it reads on a phone, and it stays yours.
- web
- front end
- design
- build
- hosting
Three-dimensional modelling
Objects and places, modelled to be used, not just looked at.
Modelling, texturing and export, sized to the budget the thing has to live in. Every asset arrives ready for the runtime it was made for.
- modelling
- assets
- texturing
- export
Tooling and pipelines
The work behind the work, made repeatable.
Import roads, batch jobs and checks that fail loudly. What took a person a day becomes a command that finishes while you read this.
- tools
- pipelines
- automation
- checks
AI-assisted content production
Volume, with a hand on it at every step.
Models used where they are honestly good, judged by a person before anything ships. The pipeline is the product; the output is what it makes.
- production
- content
- volume
- review
Brand and identity design
A mark, a voice, and rules that hold under pressure.
Wordmark, palette and the written laws that keep them honest across every surface. Made once, used everywhere, argued with rarely.
- brand
- identity
- wordmark
- voice
06 / Development build
Contraband Empire.
Inside the working build.
A globe at the centre. The decisions and systems around it.
Look around the full development capture. The interface brings operations, logistics and the ledger into one view.
This is a development build capture. Its interface and visual treatment are part of the studio’s ongoing work.
07 / Reach us
Let’s talk.
For press and business.
press@splinterscion.comFor a studio enquiry, tell us what you are making and where you need a hand.
For coverage or an interview, include the publication and the work you are interested in.
One address, read by a person. No accounts, no forms, no tracking on this site — so the way to reach us is to write.
Press kit: wordmark, boilerplate, one-sheet. Studio and project materials for press.
BEGIN A CONVERSATIONSplinter Scion
Legal
The registered facts, and what this site keeps.
- This studio is
- Splinter Scion Ltd, a company registered in England and Wales
- Company number
- 17372791
- Registered office
- 2 Grafton Court, Nottingham, England, NG7 3GH
- Privacy
- No accounts, no forms, no cookies, no analytics, no tracking.
Splinter Scion
One strand.
Many scions.
We publish what exists, not what is promised.
Back to the beginningPlanet maps by Solar System Scope · CC BY 4.0 · adapted with animated shading. Sound effects generated with ElevenLabs.